You’ve got characters that can survive game night. Now give them a world that doesn’t suck the air out of the scene. The goal isn’t a museum diorama that takes a month. The goal is a modular kit you can print, paint, toss in a bin, and slam on the table with zero stress. We’ll split it into three lanes that play nice together: tiles (the “floor”), scatter (the “furniture”), and bases (the “shoes”). Same friendly vibe, beginner-safe, and absolutely doable in a normal week.
Think in Modules, Not Monuments
Terrain pays you back when it’s modular. A handful of repeatable shapes beats one giant set piece you use twice a year. Square tiles for floors. Straight walls in two lengths. Corners that actually corner. Doorways that accept any door. Scatter that fills space fast: crates, barrels, tables, braziers, pillars. If each part does one job well and connects to the others, you’ll build any room from a small stash and it’ll read like the place you imagined, not leftover parts glued together.
Pick a grid and stick to it. Most RPGs play nice with a 1-inch (25–26 mm) square. Your tiles don’t need engraved lines if you hate cleaning them; printed base textures with painted grid dots work fine. Consistency beats fancy. When tiles match, layouts take minutes instead of twenty-minute wrestling matches while your party debates the ethics of fireballing indoors.
FDM for “Real Estate,” Resin for “Eye Candy”
Filament printers eat terrain for breakfast. They don’t mind big, chunky shapes and they spit out durable parts that shrug off clumsy hands. Use FDM for floors, walls, bridges, stairs, and anything broad. Save resin for the accent pieces where small detail sells the scene: candles, utensils, skulls, locks, scrolls, tiny bottles. The mix reads right: stout bones, crisp details.
On FDM, switch to a 0.6 mm nozzle for terrain if you own one. Layer lines get fatter in a good way, surfaces print faster, top layers cover clean, and the parts feel solid. If you’re staying on 0.4, no problem—just don’t chase micro layers on a dungeon tile. You’re painting stone, not porcelain.
Print Profiles That Don’t Waste Your Weekend
Terrain wants speed and strength, not micro-detail. Keep it simple.
Layer height: medium-thick on floors and walls so you finish before midnight. Thin only on top details you’ll actually see.
Walls/perimeters: more of these, fewer infill arguments. Three to four walls make pieces tough and hide infill patterns under paint. Infill can sit low—honeycomb or gyroid around 10–15% is plenty for most tiles.
Top layers: add one extra when the surface must look clean, like on flagged floors and tabletops. Turn on ironing for flat tops when you want them to look cast, not corrugated.
Speeds: let the machine move. Slow only the first layer and tiny top features. Your time matters.
Brims: use them on long, skinny parts to kill corner lift. Trim the brim, hit the rim with a sanding stick, done.
Elephant foot: turn on first-layer compensation so tile edges stay true and sit tight against neighbors without a swollen lip that breaks alignment.
Keep Big Pieces Flat and Happy
Warping is the drama queen of big prints. Prevent it with a clean, level bed, a reasonable first-layer squish, and a brim for insurance. Print large floors in segments with tongue-and-groove edges or simple straight butt joints that magnetize. Store tiles flat. If a piece curves anyway, warm water, flat board, heavy book. Don’t overthink it. You’re doing plastic woodworking.
PETG vs PLA? PLA or PLA+ is fine for indoor terrain and prints cleaner at small texturing. PETG is tougher for pieces that get constant handling (bridges, removable doors, trap lids), but it strings more. If your PETG looks like a cobweb convention, slow the top layers and pull retraction up a notch, then move on. You don’t need a doctorate to make it behave.
Doors That Open, Doors That Don’t Break
Working doors impress people for five seconds and then snap when a sleeve catches them. Use resin knobs and ironmongery for looks, FDM door slabs for durability, and hinge with a simple pin you can replace—paperclip, filament offcut, tiny magnet—anything you can fix at the table if it goes wrong. Or cheat: print door frames with removable doors that lift out like coasters. “Open” becomes “door in a dish,” which your players grok instantly and you never repair.
Scatter: The Fastest Way to Make a Room a Room
One bare tile looks like a floor. One tile with a table, two stools, and a crate looks like a tavern. Scatter is your multiplier. Print it in batches and paint it in barbell sessions: dark base all pieces, quick drybrush, pick two spot colors, done. A barrel is wood plus one metal band color. A brazier is dark metal plus a quick yellow-orange glaze for heat. Don’t hand-paint oak grain at 28 mm. Drybrush does the heavy lifting.
Resin shines here for anything smaller than a cup. You’ll see crisp book spines, candle drips, and cutlery. Stick to chunky shapes for FDM scatter and lean into texture: rough wood, pitted stone, hammered metal. That contrast reads well on the table and disguises any remaining print texture without you sanding your soul away.
How to Paint Terrain Fast and Good
No museum nonsense. This is a production line with dignity. Prime dark. Zenithal a light pass from above if you like quick highlights. Slap on big colors with thinned paint so you don’t pool in recesses. Wash selectively: brown for wood and earth, black/brown mix for stone and metal. Drybrush two steps: mid tone to wake the texture, lighter touch to pop edges. Edge a few key lines where eyes go—table rims, stair nosings, the lip of a well—and stop.
Stone recipe that always works: dark gray base, brown-black wash, medium gray drybrush, light gray kiss on corners, occasional green-brown glaze for grime in cracks. Wood recipe: dark brown base, warm brown wash, tan drybrush, thin black line under planks to fake separation, tiny silver taps on nail heads if present. Metal recipe: gunmetal base, smoky brown-black wash, bright edge taps, a bit of orange stipple for rust where water would sit. Don’t overblend. Terrain sells at a distance and under room light. Punchy contrast beats subtlety.
Seal terrain satin. It resists fingerprints and looks like real materials. Save dead-matte for cloth banners and books. Gloss is only for wet things: puddles, bottles, slime.
Magnets: Make Setup Instant and Keep Tiles from Drifting
Glue small magnets into tile corners or undersides and lay your board on a steel sheet (baking tray, thin sheet under a playmat, whatever your space allows). Tiles snap down, stay aligned, and pick up in stacks. You can even lean the whole board if you’re moving tables mid-session without turning your dungeon into a slide puzzle. If magnets feel like overkill, simple clip connectors between tiles work. The point is to kill drift so the grid doesn’t shift every time someone breathes.
For scatter, a single magnet under the base plus a steel washer in the tile stops chairs and tables from skating when someone adjusts a mini. It’s invisible and feels premium on the table. You’ll never go back once you try it.
Bases: Make Your Minis Belong in the Scene
Your characters should look like they’re standing in the world, not on poker chips. Two paths, both good. Print themed bases that match your terrain pack—flagstone, planks, dungeon grunge—and paint them with the same recipes you used for the board. Or DIY with glue, grit, and bits. Either way, unify with a consistent rim color across the party. Black, dark brown, or a faction color. Order matters: rim last. It cleans stray drybrush rub in one pass and makes your army look intentional.
If you’re painting a lot of troops, standardize three base recipes: “stone,” “dirt,” and “wood.” Rotate them through the party so the shelf looks varied without you thinking about it. Add one optional accent per base—tuft, leaf, dropped scroll, spent arrow. One accent is story. Five is clutter.
Time Boxing So You Actually Finish a Set
Here’s a realistic weekend: Friday print queue—four 2×2 floor tiles, two 2×4 halls, four straight walls, two corners, a stair, and a plate of scatter. Saturday morning clean up fuzz, trim brims, prime everything dark. Lunch drybrush stone and wood. Afternoon pick metal bands, braziers, and little color pops for books and bottles. Early evening seal satin. Sunday you magnetize tiles, glue a washer in the bottom of the scatter bases, and pick a rim color for character bases you’ll finish next week. That’s one tavern, one corridor, one generic room, and a handful of props in two days without martyrdom. Next weekend, you repeat with caves or city streets. Momentum is a better hobby tool than any nozzle.
Avoid the Two Classic Traps
Trap one: printing fancy vaulted floors with micro-details that die under drybrush and take twelve hours each. Print simple textures that catch paint and move fast. If you want “wow,” do it with color and lighting at the table, not by punishing yourself.
Trap two: designing a connector system so clever you need a manual to assemble a square room. Use straight edges, occasional clips, or magnets, and call it done. The only person impressed by an over-engineered joint is the person who built it, and that person still swears at it on game night.
Storage That Doesn’t Chew Your Work
Flat bins for tiles. Dividers for walls. A smaller bin with a steel sheet for magnetized scatter so it doesn’t rattle to death. Label the bins like a functional adult. “Stone – Floors,” “Stone – Walls,” “Tavern – Scatter.” When you prep an adventure, pull just those bins. You’ll lay a room in seconds and your brain will thank you for not hunting under a pile of goblins to find the only door that fits.
Outdoor Boards Without a Landscaping Degree
Grass and dirt scare beginners because bad static grass looks like a haircut gone wrong. Don’t lead with it. Start with textured earth (glue + sand), dark brown base, mid brown drybrush, tan kiss, then drop in a few low tufts and one rock. Done. If you must have tall grass, glue tufts, not field-wide fuzz. Glaze around the base of tufts with darker green so they “sit” in the ground, not on it. Add a puddle with gloss varnish or UV gel and a touch of brown ink and people will compliment your “water effect” like you summoned it.
Trees? Removable. Peg them into round bases with a pin so they lift out when a fight breaks out in a forest. Base the tree footprint like the rest of the board so it blends. Branches break less when you can move the tree, not the world.
Cities Without a Million Bricks
Streets want repeating textures and color variation, not hand-placed cobbles. Print two or three cobble plates and rotate them so patterns don’t telegraph. Wash with a cool gray-black, drybrush lighter gray, then spot-glaze random stones with a thinned brown, green, or blue-gray for variation. Paint gutters darker with a gloss stripe here and there. One lamppost, one crate stack, a well, and a poster on a wall does more than a thousand bricks ever will.
Roofs: print in big shingles so you can drybrush once and be done. If you go tiny shingles, you marry the brush. Nobody wants that.
Caves That Don’t Look Like Chocolate
Caves read as layers and moisture. Print with noisy stone textures that forgive. Prime dark, wash black-brown, drybrush medium gray, then glaze patches with thin green or sepia for algae and damp. Satin seal sells “wet.” Drop in scatter that earns its keep: crystals, mushrooms, ribcages, a broken cart axle. Your players will fill in the smell with their imagination.
Light It Up Without Wiring a House
LEDs are cool. They also eat time. If you need a torch glow, fake it with paint and a cheap clip light overhead. Bright yellow at the source, into orange, into brown-black. A quick OSL pass on the wall behind the brazier makes brains go “light!” without a single wire. Save real LEDs for a centerpiece you’ll use repeatedly, like a magic well or a portal. Everything else can be paint tricks and one desk lamp pointed at the right angle.
Scene Recipes You Can Reuse Forever
Tavern: wood planks floor, tables and benches, crates, a shelf with bottles, two wall sconces, one rug. Warm palette, satin finish on tabletops, matte on rugs and banners.
Dungeon: stone tiles, low scatter density, doors with iron details, a brazier or two, chains, drains. Cool palette, grime in corners, occasional rust.
Library: stone or checker floor, rows of simple shelves, resin books by the cup, ladders, desk. Warm browns and desaturated reds, a single green book to break it up.
Street: cobbles, carts, barrels, signs, a lamppost. Neutral grays with colored doors and posters.
Cave: broken rock plates, stalagmites, pools, mushrooms. Cold grays plus green glazes, satin on wet zones.
Stick these in your brain and you can dress any scene fast without reinventing the wheel.

Bases That Tell Micro-Stories
Give a mini one clue about where they’ve been: a muddy boot print, a broken bottle, a stray feather, a blood streak leading off the rim. One, not five. It ties your characters back to the room you laid out and makes photos pop without screaming for attention. Seal bases satin if they’re high-touch. Matte looks chalky when hands live on them.
A Real Weekend Build, End to End
Friday night you slice eight floor tiles, four walls, two corners, one stair, a door frame plate, and a scatter plate: three tables, six stools, two barrels, two crates, a shelf, a brazier. You print while you sleep. Saturday morning you trim and prime everything dark. Lunch you drybrush stone, stain wood, and wash metals. Afternoon you edge the stair and tabletops, drop simple color on books and bottles, and glue magnets and washers. Evening you satin-seal terrain, matte the cloth bits, and rim two character bases. Sunday you lay the tavern and corridor on a steel-lined board, drop scatter, and snap a photo you’ll actually want to share. That’s a playable set from empty desk to finished table in two days with time to eat something that isn’t printer snacks.
The Calm Wrap-Up
Great tables aren’t built from hero pieces. They’re built from repeatable shapes, fast paint, and a few small accents that do heavy lifting. Let FDM do floors and walls, let resin do tiny show-off bits, and let magnets make setup instant. Paint with punchy contrast and satin where hands touch. Keep bins labeled, recipes simple, and ambitions realistic for a given weekend. Do that and you’ll stop apologizing for “theater of the mind tonight” when you don’t want to. You’ll have a ready-to-go kit that fits in a couple of boxes, looks good under bad lights, and makes your group lean forward when you pull it out.
Next up, we’ll build a simple cost and time calculator so you know exactly what a set costs in filament, resin, hours, and brain cells—and where to save the most without the results looking cheap.