How to Play Conan the Barbarian in D&D
Your first instinct might be to play Conan in the most common D&D version, where he is a large man with an axe, a low Intelligence score, and a short delay between noticing a problem and entering Rage. But that is not the most accurate interpretation, in my humble opinion. He’s big, yes, but dumb? Absolutely not.
Conan survives because he pays attention. Think about it. He reads people, notices danger, understands when someone is trying to use him, and changes his approach when brute force would get him killed. Now, depending on the story, he is a thief, scout, sailor, soldier, mercenary, commander, or king. He might be suspicious of sorcery, but he is rarely confused by the ordinary world around him.
That matters when assigning ability scores. Strength and Constitution should still lead, obviously, but do not dump every mental stat just to perform the usual Barbarian joke. Wisdom supports Perception, Survival, and the general sense that this character has stayed alive by noticing trouble early, so that should be the next on your list of priorities. Dexterity helps with stealth and the lightly armored look, and yeah, Intelligence can remain average without damaging the concept.
You are trying to play a hardened adventurer from a brutal world, not someone who needs the Wizard to explain doors.
Warrior, Survivor, and Thief
The key thing to remember when making a Conan-inspired character is that the character itself has three main parts: the warrior, the survivor, and the thief-adventurer. So, decide how much of each you actually want before choosing a class because that will affect how you play the character.
Choosing the warrior is obvious. Conan fights directly, takes punishment, and remains dangerous with almost any weapon he can get his hands on. Barbarian, on the flip side, handles that side cleanly through Rage, durability, and physical power.
The survivor is quieter but just as important. He crosses wilderness, reads danger, endures miserable conditions, and tends to remain functional long after more civilized people have started complaining about the food. Skills such as Athletics, Perception, Survival, and Intimidation do a lot of the work here. This might be the best incarnation of the character if your party already has a deep fighting roster.
The thief-adventurer is the part many builds forget. Conan sneaks, climbs, breaks into places, escapes traps, and occasionally decides that stealing a valuable object from a cursed ruin sounds like reasonable employment. You do not need to turn him into a dedicated Rogue, but the character should have some ability outside straightforward combat. If this isn’t the fantasy you want, there are still ways to remain loyal to the character and put your own spin on it by cleverly distributing stats or multi-classing, but more on that later.
Barbarian covers the center of the fantasy. Background, skills, and possibly multiclassing cover the edges.

Choosing the Right Class
Going for a straight-up Barbarian is the best option when you want a simple, effective character. The 2024 class already has more room for physical skills than the old stereotype suggests, and Primal Knowledge can help the character feel capable during exploration instead of just dilly-dallying around waiting to smash. Path of the Berserker is the cleanest subclass if you want ferocity without adding a magical theme that does not fit the source.
Something that should’ve been mentioned earlier is that Conan is a well tenured fantasy character with many incarnations in both the original book series and adaptations, so if you want to play an older, more disciplined Conan, it’s probably best to choose the Fighter class. This version has spent years fighting in armies, commanding troops, and learning how different weapons work. Battle Master is the natural choice if you want experience and technique to matter more than Rage. It is less wild, but closer to the seasoned warrior and eventual king.
Barbarian/Rogue is the broadest interpretation. A few Rogue levels provide Expertise, Sneak Attack, and Cunning Action, which support climbing, stealth, quick movement, and dirty fighting. But beware because the combination has real costs, including delayed Barbarian features, so do not multiclass simply because the character has stolen something before.
For most campaigns, Barbarian with the right skills is enough. Add Rogue only when scouting and infiltration are central to how you expect to play, and choose Fighter when you prefer the veteran over the untamed wanderer.
Confidence, Sorcery, and Simple Pleasures
Conan is confident because he has survived situations that killed better-equipped people. So, play that confidence as directness rather than constant boasting because that’s not who Conan is. He does not need to explain that he is dangerous every time he enters a tavern. Other people can usually work it out.
His distrust of magic might also need some restraint in the high-fantasy world of D&D. In his world, sorcery often involves demons, manipulation, or someone making a poor decision near an ancient tomb. It’s okay to have him suspicious, but it’s going to be really hard to play in D&D party if he doesn’t trust his own teammates. My advice is to have your character treat magic as something he respects, but dislikes, and watches carefully, rather than an excuse to bonk the Wizard on the head with the butt of your sword after he casts Minor Illusion.
The appetite for wealth, drink, comfort, and adventure is actually useful here because it gives the character motives beyond anger. That can motivate him to accept a job because the reward is good, help someone because he respects their courage, or enter a ruin because danger and treasure are both inside. That flexibility is your room to improvise and enjoy your time as the character without feeling to constrained.
The most important thing is to let him be practical. Conan does not need to prove a philosophical point. If a plan works, keeps his allies alive, and leaves the enemy worse off, he can probably live with it.
The Simplest Conan Build
Now, there is a lot of things that are necessary to remain true to the character, but there’s also room for flexibility. For the simplest version, play a Human Berserker Barbarian with a background that supports travel, crime, or military experience. Prioritize Strength and Constitution, keep Dexterity respectable, and give Wisdom enough attention that Perception and Survival do not feel like afterthoughts. Athletics should be one of your strongest skills. From there, choose one or two areas that reflect the life your version of the character lived before the campaign.
A Criminal background produces the younger thief and tomb-raider. Soldier gives you the mercenary and veteran. A custom background can combine the exact proficiencies you need if the campaign uses that option.
Do not multiclass immediately. Conan has done many jobs, but D&D classes are mechanical packages rather than a record of every profession on a résumé. A Barbarian can sneak, climb, command, and make intelligent decisions without collecting a level in every class that describes one chapter of his life.
The simplest mistake is still the worst one: playing him as a stupid brute. Strength explains how Conan wins fights. It does not explain how he survives long enough to become a legend.